Transmission Policy
A1 responsibilities
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Put 4 channels of tone on PGM.
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Dial into TX number using the TIFF so the TD can listen on their SmartPanel.
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Introduce self and game.
“Hi, I’m Mike with the 4pm Liberty vs. Duke Men’s Lacrosse game.”
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Ask for an audio check.
“Can we check audio first, before I pass you to our TD?”
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Complete audio check.
Mute your first channel of tone.
“One’s away.”
Wait for confirmation, then unmute your first channel and mute your second channel of tone.
“Two’s away.”
Repeat this process for all four channels of tone.
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When complete, pass to the TD.
“Here’s Kate, our TD.”
TD responsibilities
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Put bars on PGM with locator graphic. Also, ensure the following:
Both channels of GFX are loaded.
Replay is ready with a lip sync video or A2 is ready with live lips on camera.
You have the correct callback number.
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Listen to TX channel for your throw from the A1.
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Complete camera tour.
Punch through cameras online while identifying them. For example:
“Let’s tour the cameras. Here’s 1, 2, 3…”
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Complete graphics tour.
Insert fonts while identifying them. For example:
“Here’s Font 1, and here’s Font 2, which is our bug.”
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Complete lip sync.
Hit a replay wipe to the channel or wipe to the camera where lip sync is coming from then ask for a roll/track.
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Provide callback number.
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Document as-is (frame-sync or port) number the game is in.
Write down this number for engineer use in case of trouble.
GFX responsibilities
- Read out locator on Font 1.
- Read out bug on Font 2.
Replay responsibilities
- Load lip sync video. Alert A1 and TD which channel it is in.
- Play lip sync when requested.